Mai Reichen satte fünf Jahre Entwicklungszeit für einen Hit? Die Redaktion bringt Licht ins dunkle Spiele-Geheimnis von „Alan Wake“. 5. Mai Das Durchschnittliche gibt der Welt ihren Bestand, das Außergewöhnliche ihren Wert.“ (Oscar Wilde) Mit Alan Wake wurde die Welt gerade ein. Mai Reichen satte fünf Jahre Entwicklungszeit für einen Hit? Die Redaktion bringt Licht ins dunkle Spiele-Geheimnis von „Alan Wake“. Wenn man alleine im Wald ist, sind die Sinne geschärft. Testnote der Redaktion 1,9 gut Nutzerwertung. Im Auge des Tornados Das sind grandiose Momente. Und seine Frau verschwindet. Dafür müssen die Stromnetze jedoch angepasst werden. Wette koblenz deren Inszenierung sorgt Beste Spielothek in Sinz finden Beginn für Gänsehaut. Battlefield 5 im Test: Selbst die Insel auf dem Cauldron Lake ist weg. Dabei haben sie das Haus darauf noch zusammen bezogen! Hat sie Selbstmord begangen? Weiterführende Informationen erhalten Sie in der Datenschutzerklärung von Golem. Ein Schriftsteller zwischen Wahn und Wirklichkeit. Gefällt mir Gefällt mir nicht. Das Figurendesign dieser Schattenzombies ist klasse. Macht die Musik selber. Alan muss im Laufe der sechs Episoden herausfinden, was mit seiner Frau geschah. Wer seine Anlage aufdreht und die Kamera schwenkt, erlebt ein fürchterliches, tiefkehlig knurrendes Gewitter auf technisch höchstem Niveau. The Writer Xbox online. Batterien und Extramunition sichern das Überleben. Leidet er unter Halluzinationen? Was hat Ihnen nicht gefallen? Das Licht des Tages verwandelt sich scheinbar grundlos in die Schwärze der Nacht, die Grenzen zwischen Realität und Alptraum scheinen zu verschwimmen.
Gorgeous Environments, Excellent Soundtrack During daylight hours Bright Falls is beautiful and idyllic, featuring a soft color palate that accentuates the surrounding woods, and the quaint buildings and cabins.
When night falls, the town and its surroundings are still attractive, but in a much more unsettling way. Light filters through the trees and ripples and shifts as the dark presence waxes and wanes, perfectly creating the game's ominous atmosphere.
The only place the game falls down slightly are in the character models; they're somewhat strange-looking and less-than-lifelike.
The motion-captured actors can seem a little stiff and awkward, as well. Dialogue lip sync in particular suffers, with mouth motions sometimes not matching up at all to the words being spoken.
Still, the voice acting is excellent, and the ambient sound effects are terrifying. The music is a mix between a sinister original score and licensed music.
The latter songs are used to excellently underscore points, but I can't reveal what they without spoiling the game. The Verdict Developer Remedy Entertainment deftly mixes action and atmosphere to create a satisfying thriller.
I ended up having a love-hate relationship with Alan Wake. I loved the game and enjoyed playing it immensely, but I felt a feeling of deep dread whenever it came time to hit the power button on my Xbox I knew I was in for a frightening experience that would require me to turn on all the lights in my apartment.
More Xbox Reviews: In that time she's served as an occasional game reviewer, contributed to the Appscout and Gearlog blogs, and moderated a lot of comments.
When she's not creating yet another slideshow story, she dabbles in podcasting and has been a contributor on The Toast. This newsletter may contain advertising, deals, or affiliate links.
The foreboding atmosphere that permeates every inch of this wilderness never lets you forget the dangers that await the unprepared, but the feeling of dread that defines the early portions dissipates as you get deeper into this moody adventure.
Alan Wake doesn't offer enough surprises to keep you unhinged, but the storytelling is so enthralling and the combat is so frantic that you'll be sucked in until the thrilling conclusion.
A vivid imagination can be a dangerous thing. Alan Wake has been suffering from writer's block ever since he released his most recent best-selling novel two years ago, but he soon realizes there are much worse things than being unable to put pen to paper.
A story he's written but has no memory of has come to life, flooding a quiet mountain village with demonic creatures that torment his every waking hour.
The dark forces that populate this night-time adventure should be familiar to anyone acquainted with the horror genre, but the unique storytelling gives this game an identity all its own.
The acerbic protagonist relays his thoughts on the outlandish events happening all around him through incisive yet oddly poetic prose that breathes believability into these supernatural events.
Alan Wake's brash nature makes him unlikable at times, but his unwavering focus to save his wife at all costs makes it easy to empathize with him.
The most interesting aspect of the storytelling comes in the form of optional collectibles you find as you wind your way through dimly lit forests.
Pages from your unpublished manuscript lie just off the beaten path, and it's in your best interest to snatch these up even though you have to venture deep into the deadly forests to do so.
These passages frequently foreshadow events, giving you a snippet of something terrifying waiting for you around the bend. Other times, they fill in details tangential to your own quest, giving you a peek at what other people in the town are up to.
These pages flesh out the story in fascinating ways, but there are even more elements tucked away if your eyes are sharp. Abandoned TVs and radio sets can be switched on to trigger brief expositions that give you another look at what is going on just beneath the surface.
The television show is particularly intriguing. Modeled after The Twilight Zone , these creepy scenes contains all the twists and moral lessons the classic series is known for.
Alan Wake is one adaptable author. The excellent combat builds on the fantastic storytelling, ensuring there is never a dull moment during this roughly hour adventure.
Alan Wake has a handy way of dealing with dark-fueled creatures: You carry said light source in your left hand, and you use this to weaken enemies who dare to challenge you.
By pointing it at them for a few seconds, you destroy the darkness inside of them, making them vulnerable to your firearms.
This mechanic is not only original, but also leads to thrilling situations. When you're surrounded by a gang of growling beasts, you have to choose one individual at a time to spray with your life-sucking light, and balancing your aim to keep all attackers at bay is exciting.
If baddies get too close to you, you can duck out of the way at the last second, triggering a slow-motion dodge that lets you quickly retaliate before they have a chance to attack a second time.
Max Payne fans shouldn't pass up the game because of the many references and parallels. On a scale of 0 awful to 10 perfect , we would give the game a good score of 8.
Best Displays , for University Students. So now to the important part, as at the end of the day we're not a gaming magazine. As the first nightmare passage has nifty tracking shots, we chose the beginning of the "Nightmare" chapter for the basis of the benchmarks.
In each case the tool Fraps was started from the moment the character can move forwards. As soon as Alan jumps off the wooden jetty we ended the recording length: The following video illustrates the benchmark sequence more precisely.
The game's console past is only partly noticed. Anti-aliasing and anisotropic filtering are even present, which aren't always the norm. If you like complete control, you can just use the individual slider.
For the measurements, the three presets came into play in each case. Whilst the textures remain more or less the same, there are clear differences in the lighting compare image 1 and 2 and in the draw distance compare image 2 and 3.
At low settings, far-away objects are replaced by lower-resolution and often pixelated variants with fewer polygons for example notice the house and the mountains in the background.
The lack of anisotropic filtering is also clear for the worse. At medium settings Alan Wake looks rather tidy, yet the complete atmospheric package only comes at high settings.
The graphics quality is, unfortunately, never phenomenal. Alan Wake needs a rather strong notebook graphics card. Even when using the low preset, low end models only reach around 10 fps x